Visions of Flesh and Blood (Blood and Ash #5.5) Read Online Jennifer L. Armentrout

Categories Genre: Alpha Male, Fantasy/Sci-fi, Paranormal, Vampires Tags Authors: Series: Blood And Ash Series by Jennifer L. Armentrout
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Total pages in book: 247
Estimated words: 231436 (not accurate)
Estimated Reading Time in minutes: 1157(@200wpm)___ 926(@250wpm)___ 771(@300wpm)
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Barrat: Large rodent, about the size of a boar.

Blessing: Mortals believed the touch of the Royals had healing properties. They lined up for days for the chance to receive one. It was simply a temporary reprieve from illness obtained by ingesting Atlantian blood—a fallacy.

Bloodstone: Material used to make weapons that can kill Craven, Ascended, and wolven but has no effect on Atlantians or Revenants. Created from ruby-red rocks found on the coast of the Seas of Saion, thought to be the angry or sad tears of the gods petrified by the sun.

Bones of the Ancients: Used to bind gods, nullifying their abilities, and subsequently making them vulnerable to entombment. They can also nullify the Primal notam. If made into a weapon, one nick can kill a god or incapacitate a Primal. If left in place in a Primal, they become incapacitated until it’s removed. The bones can only be destroyed by the Primal of Life or the Primal of Death.

Ceeren: An Atlantian bloodline that could shift into waterfolk. A large contingent of them lived near the Triton Isles off the coast of Hygeia. Thought to have died out before the war once Saion went to sleep.

Changelings: An Atlantian bloodline believed to be the result of a union between a deity and a wolven. Most are able to shift their forms. Some—though few—can take the shape of another individual, but when they do, they also adopt their mannerisms.

Craven: A creature with four fangs and claws that emerges from mist to attack in search of blood. A bite from a Craven causes the victim to become cursed, thus turning into a Craven within days. The people of Solis led everyone to believe that the Atlantians were responsible for the creation the Craven, a product of their poisonous kiss, and said they were controlled by Prince Casteel as the purported Dark One. In reality, they are what becomes of a mortal when all their blood is stolen through feeding without being replaced. The act rots them, both body and mind, turning them into amoral creatures driven by insatiable hunger…hence why the act of killing a mortal while feeding was forbidden. However, the Craven existed before the vamprys those of Solis know. They were around in the time of the gods, byproducts of the first Ascended feeding without replacing the victim’s blood, or a god draining them without replacing the essence.

Dakkais: A race of vicious, flesh-eating creatures rumored to have been birthed from the bottomless pits located somewhere in Iliseeum. Featureless except for mouths full of teeth and slits for a nose. They like to attack from the water and are drawn to eather. The dakkais acted like trained bloodhounds for Dalos, and Kolis treated some like pets.

Deities: Children of the gods. One is rumored to have given rise to Atlantia.

Demis: A mortal who is not a second or third son or daughter and is Ascended by a god. They have godlike powers but are considered abominations.

Draken: The Primals’ protectors and guardians. Descended from dragons given mortal form by Eythos, the then Primal of Life. The fire they breathe is the essence of the gods, as is their blood. Only the blood of the draken can kill a Revenant (see more on them later).

Eather: The potent residual power believed to not only have created the mortal realm and Iliseeum (more on the creation of the realms to come) but which also courses through the blood of a god, giving even the lesser, unknown ones unthinkable power. Also referred to as Primal essence and the essence of the gods. The Chosen all have some eather within them. The ones who Ascend have more than most.

Elemental Atlantians: Atlantians with the purest bloodline. Children of the first mortal who underwent the heartmate trial with a deity. They can survive without food for days but require more blood. Most have heightened senses and mental capabilities or gifts.

Godlings: The children of a mortal and a god. Those descended from powerful gods will have powers and abilities, while others are born mortal.

Gods of Divination: Gods able to see what was hidden to others—their truths—both past and future.

Graeca: A word in the old language of the Primals meaning life or love.

Gyrms: In the time of the gods, it was said they were mortals who pledged themselves to the gods or Primals for eternity, becoming Hunters or Seekers. Or souls who refused to enter the Shadowlands at the time of their death, thus striking a deal to serve and ultimately becoming Sentinels. They are all wraithlike beings with stitched mouths and are filled with serpents. In the time after the War of Two Kings, it is said they were not once alive but were instead created from Iliseeum soil and eather, summoned to be soldiers or guards of sacred places. In the time of the gods, they could only be destroyed by a blow to the head. In the time after the War of Two Kings, any fatal puncture wound worked.



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